Computers built with conviction.

Four kinds of machine. One standard of build. Configured for what you actually do with it — not for what fits in a box on a shelf.

20 years in the industryEvery build tested before it ships3-year warranty, 1st year on-siteZero proprietary parts

When something breaks, you call us.

Three years of warranty, and one number to call for all of it. First year onsite. Years two and three, carry-in to Kallang. You never chase a GPU manufacturer, argue with a motherboard RMA desk, or ship a part back to a distributor yourself. We built it, so we fix it.

Five things we’re convicted about.

  • We only build on AMD.
  • We refuse proprietary parts.
  • Every build is tested before it ships.
  • Every Typhoon has a builder.
  • A three-year warranty is the floor, not the ceiling.

Read the convictions in full

Built to run for days.

AEC work doesn’t idle. A Revit model under coordination, a V-Ray render queue, a Lumion export — these hold a machine at full utilisation for hours at a stretch, every day, for years. Our workstations are specified for sustained load and tested for twelve hours before they ship.

Four GPUs. ECC memory. Thermals that hold.

Most four-GPU systems are gaming builds with more cards in them. Ours aren’t. We specify airflow for four dual-slot cards under simultaneous load, and we run registered ECC DDR5 because a training run that fails on day three of five is a week you don’t get back. Built on AMD Threadripper. Tested for twelve hours before delivery.

Built at Kallang. Tested before it ships.

Every Typhoon is assembled by a named builder at our workshop on Kallang Avenue. Cable management is done by hand. The stress test result is recorded. The build log is signed. Ask who built yours and we’ll tell you.

Bring us the old one.

We take working computers in trade against a new build. We can do that because the machines we sell aren’t disposable — standard parts, serviceable, worth something at the end of their first life. Most manufacturers can’t make the same offer about their own hardware.

A monitor that doesn’t make you choose.

IPS panels at 1080p, 1440p, and 4K. Fast enough for the frame rate, accurate enough for the drawing. The same panel that runs your game at 144Hz holds colour well enough for a client render or a Revit viewport — which means one display, not one for work and another for everything else.

Break up with D.H.L.

See the case